

And the larger the city became, the more force it needed to move, adding another element of infrastructure, Propulsion, for players to stay on top of. If players wanted to find new technologies to construct, they’d have to search for interest points on the ground - an in-world research tree. With resource collection, instead of sending workers further and further away, the city itself moved closer to them. This mechanic integrated elegantly with the rest of our game. With no anchoring to the ground, a player could simply click on a spot in the world, and their entire city would fly above that location. We tried a number of mechanics to find our own slant, but it wasn’t until we added right-click-to-move (first described by our programmer Fred Gareau as “movement like an RPG”) that we could fully see the potential of what we’d created. Yet our first prototype of this concept felt underwhelming - a village suspended above a ground plane had little to set it apart from genre staples. The systemic nature of the genre was intriguing, and the creative potential of a kingdom-among-clouds was equally tantalizing. We had all worked on hit franchises ( Dragon Age, Star Wars, Battlefield, etc) and had almost half a century of combined industry experience - but our debut game, Airborne Kingdom, would be the first time any of us felt complete creative control over something big, with enough skill and resources to pull it off.įrom the beginning, we loved the idea of creating a city-builder in the sky. Then in 2017, Visceral closed - so a few old colleagues and I founded the studio The Wandering Band.
AIRBORNE KINGDOM. FREE
Complete quests to gain their allegiance, expanding your city's influence and establishing its legacy.Unearth the secrets of the first Airborne Kingdom, exploring the skies and seeking out secret shrines and forgotten ruins, learning its rich history.Build and optimize, explore and help, or just kick back and relax as the floating city makes its way through the sky.Tinker with the city in Creative Mode and create the greatest floating city in history, free from resource limitations or the pressure of time.Enjoy a vibrant art style and calming soundtrack, as you restore serenity to a world in need of hope.After years at various AAA houses, I left Visceral Games in 2015 to “go indie” (solo-developing a narrative adventure, A Case of Distrust). Locate raw materials and process them into resources necessary to expand the city and seek out terrain-bound kingdoms to bring into the fold.Aid the struggling ground kingdoms.

Create the infrastructure to meet their needs and take the first steps towards making myth reality once more.Explore a vast, randomized world. Citizens require houses, food, medicine, and assorted creature comforts. Balance air drag with propulsion, lift with mass, and of course, the timid tilt.Attend to the people. Build housing and service buildings, research technologies, and gather resources to sustain its community.Face crucial challenges. Roam the skies of the world, seeking out resources and opportunities below, find lost temples and deserted cities, complete quests, and usher in a new era of prosperity in the critically-acclaimed sky city builder, now available on Steam!Construct the sky city, a beacon of hope for the people of the world. Reconnect them and usher in a new era of harmony and prosperity.Take control of this new sky city and build it up from a fledgling town to a bustling metropolis stretching across the horizon. Aeons later, a spark of hope emerges: A new floating city takes to the skies, to hopefully rekindle the tales of old and unite the struggling people of the world once more.

Decay and decline soon followed, with each left to fend for itself. One day, it disappeared, leaving its allies alone, and isolated. Tales speak of a mythical Airborne Kingdom, a floating metropolis that united all the nations of the world under its banner.
